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3 Pokemon Games That Failed to Receive the Adoration They Earned

Following a vision of world peace thanks to Pokemon Go, it's undeniable that the creature-catching series stands as one of the most popular gaming titles around. The iconic Pikachu is every bit as identifiable as Mickey Mouse, perhaps even more. The continued excitement surrounding trading card values ensures near-daily Pokemon headlines. You'd be hard-pressed to find a pocket monster game that didn't sell at least a couple million units. Even, unofficial Pokémon games go viral every year.

Yet in spite of that ubiquity and popularity, there are still Pokémon games that are totally overlooked. These are games that failed to receive their proper due, or were buried by the hype of the core series. They're Pokémon games released on ill-fated platforms or online offerings, or were pioneering attempts onto different formats. Frequently, they are Pokémon games that might have blossomed if they had received follow-ups or modern remakes. Considering these factors, this list will not be yet another recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.

Nevertheless, these might be these Pokémon games. So, before rearranging your glasses and writing 'Well,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, agreed?

Pokémon Ranch: The Relaxed Precursor

Too many Pokémon games emphasize the battling aspect of the series, and far too few of them highlight the ordinary aspects that would come with owning a pet. Sure, there are minor mechanics like these in recent entries—players may pet, and feed your monsters in bases. However, I'm longing for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a storage system to hold monsters from different games. Reviews from its launch said Ranch was a bad if not truly ugly game. I'm not here to argue against these claims, but it behooves me to say Ranch might be the closest we've come to a everyday life Pokémon game.

True to its title, the game is set on a ranch where your personal Miis—get this—just relax with your pals. The activities with Pokémon were simple, and a lot of the draw was watching what your monsters might do when not forced into battle. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of living your life with a small creature. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its complete potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzle game as it is a life sim.

Ranch was released well before Stardew Valley sparked the lasting craze of cozy games. It was before the proliferation of passive games, and the Let's Play popularization of viewing games you aren't playing. Many never realized that Ranch's concept to observe your creatures as much as you play with them didn't mask a shallow core. In actuality, Ranch's attention to detail was so remarkable, there's a live stream focused on running the game continuously. The streamer who operates the channel states that, after almost twenty years of playing the game, he even now has not encountered all that is in it. Recognition for Pokémon Ranch: no one knew what to do with you in 2008.

Pokemon Duel: The Tactical Board Game Gone

Are you aware that Pokemon once had an licensed board game with miniatures? Pokémon Duel was the 2016 effort to adapt the tabletop experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's earliest forays into the world of freemium phone games. Duel had the trappings of a gacha title where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new figures.

All of these questionable mechanics masked a tragic reality: Pokémon Duel was an superb strategy game with Duel anymore. "I can’t express how much I adored and miss this game," a YouTube comment states, years after Duel's servers were pulled. "Truly I think this game was superior to TCG Pocket in terms of complexity, accessibility, design, and features in general," a user declared. "I am convinced if it launched now people would be playing it more than GO and Pocket together."

Unfortunately, Duel's early release was marred by connectivity problems. Technical problems, alongside Duel's predatory business model, gave people little reason to come back. Should a revival occur, The Pokémon Company chose to resurrect this franchise, it's unclear things would end better. The unusual board structure made for a great tactical experience for the handful of players who played Duel, but that board is also a daunting eyesore.

Pokémon: Magikarp Jump: The Silly Experiment

Image from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a premise so silly, it was verging on internet meme. Considering we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is tasked with breeding the ultimate version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'Magikarp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many phone games, requires the player to wait before they can train their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the fan culture around Magikarp.

This was most apparent than in Jump's merciless random events, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a wide variety of the same species of monster. It's understood it's not feasible for any Pokémon game to have 30 different variations for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a especially complex or deep game, but the seeds of brilliance were there. Sharply written events with unpredictable results that forever alter how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when Game of the Year season rolls around.


With dozens of mainline entries and spin-offs, chances are that I omitted that one Pokémon game you absolutely adore but contend that too few people played. I know that some people remember games like Pokemon Ranger or Pokemon Pinball with affection notwithstanding argu

Written by

Debra Johnston

Automotive journalist with over a decade of experience covering tech innovations and trends in the car industry.

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